Bacterial Girl


We couldn’t resist. The moment we came up with the title of our special exhibition, Bacterial World, we were all humming Madonna’s 1985 hit. So here it is – a bacteria-themed version of Material Girl – written, performed and illustrated by the talented Museum team.

In place of “cold hard cash”, you’ll learn that bacteria were involved in the creation of life on Earth, and you’ll find DNA exchange and photosynthesis in place of kisses and hugs. Have a listen… and try to stop yourself dancing.

Of course, you’ll need the full lyrics to sing it in your bedroom with a hairbrush:

BACTERIAL GIRL

Some bugs make you feel unwell
And we’ve all heard of them
But look inside and you will find
That bacteria are your friend

They’ve been around since way back when
In the ocean life began
But nowadays they’re everywhere
So I think you’ll understand, that we are…

Living in a bacterial world
And I am a bacterial girl
You know that we are
Living in a bacterial world
And I am a bacterial girl

They spent some time in the sun
Began to photosynthesise
Put oxygen in the air we breathe
I’m telling you no lies

Now E. coli’s got a real bad rep
For causing people pain
But what you got to realise
Is it’s only one bad strain

’cause we are
Living in a bacterial world
And I am a bacterial girl
You know that we are
Living in a bacterial world
And I am a bacterial girl

Now some bugs love to snuggle up to
Exchange their DNA
Other cells are armed with spears
That wipe enemies away

Resistance to our medicines
You could call it evolution
But microbes might just hold the key
To a medical solution, ’cause we are

Living in a bacterial world
And I am a bacterial girl
You know that we are
Living in a bacterial world
And I am a bacterial girl

You know that we are

Living in a bacterial world
And I am a bacterial girl!

Bacterial World is open until 28 May 2019.

Credits for this little bit of brilliance go to:
Vocals, violin: Laura Ashby
Words, banjo, guitar, recording: Scott Billings
Illustrations: Chris Jarvis

Animating the extinct

This sumptuous video features on our brand new Out of the Deep display and brings to life the two large marine reptile skeletons seen in the cases. The Museum exhibition team worked with Martin Lisec of Mighty Fossils, who specialise in palaeo reconstructions. Martin and his animators also created a longer video explaining how the long-necked plesiosaur became fossilised, as well as beautiful illustrations of life in the Jurassic seas. 
Martin explains the process of animating these long-extinct creatures:

The first step was to make 3D models of all the animals that would appear in the films or illustrations. After discussion with the Museum team, it was clear that we would need two plesiosaurs (one short-necked, known as a pliosaur, one long-necked), ammonites, belemnites and other Jurassic sea life. Now we were able to define the scale of detail, size and texture quality of the model.

In consultation with Dr. Hilary Ketchum, the palaeontologist on the project, we gathered important data, including a detailed description of the discovered skeletons, photographs, 3D scans, and a few sketches.

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We created the first version of the model to determine proportions and a body shape. After several discussions with Hilary, some improvements were made and the ‘primal model’ of the long-necked plesiosaur was ready for the final touches – adding details, mapping, and textures. We could then move on to create the other 3D models.

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The longer animation was the most time-consuming. We prepared the short storyboard, which was then partly changed during the works, but that is a common part of a creative job. For example, when it was agreed during the process that the video would contain description texts, it affected the speed and length of the whole animation – obviously, it has to be slower so that people are able to watch and read all important information properly.

A certain problem appeared when creating the short, looped animation. The first picture had to precisely follow the last one – quite a difficult goal to reach in case of underwater scenery. Hopefully no-one can spot the join!

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At this moment we had a rough animation to be finalised. We had to make colour corrections, add effects and sound – everything had to fit perfectly. After the first version, there were a few more with slight adjustments of animation, cut and text corrections. The final version of both animations was ready and then rendered in different quality and resolution for use in the display and online.

The last part of the project was creating a large illustration, 12,000 x 3,000 pixels, which would be used as a background for a large display panel. Text, diagrams and a screen showing the animations would be placed on this background, making the composition a little tricky. We agreed that the base of the illustration would be just the background. The underwater scene and creatures were placed in separate layers so that it would be easy to adjust them – move them, change their size, position etc.

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In the first phase, we had to set the colour scale to achieve the proper look of the warm and shallow sea, then we made rough sketches of the scene including seabed and positions of individual creatures. We had to make continuous adjustments as the display design developed.

Then we finished the seabed with vegetation, gryphaea shells and plankton floating in the water. The final touch was to use lighting to create an illusion of depth for the Jurassic creatures to explore.

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More Out of the Deep videos are available on the Museum website.