Diving into deep time

Our current First Animals exhibition is extending its run until 1 September, and to mark the extension our Research Fellow Imran Rahman takes a look at how animal life in the ancient oceans was brought to life in our Cambrian Diver interactive installation.

One of the biggest challenges in developing the First Animals exhibition lay in visualising rare fossil specimens as ‘living’ organisms, transforming them from two-dimensional imprints in the rock into three-dimensional animated computer models.

Many of the specimens on display in First Animals were collected from sites of exceptionally well-preserved fossils called Lagerstätten. These deposits preserve the remains of soft-bodied organisms that are almost never seen in the fossil record; things such as comb jellies and worms, as well as soft tissues such as eyes, gills and muscles. Even so, most of these fossils are flattened and two-dimensional, which makes it very difficult to reconstruct what they looked like in life.

Vetulicola cuneata from the Chengjiang fossil site had a large body with triangular openings on either side and a segmented tail. Its three-dimensional shape is uncertain.

To help exhibition visitors visualise the animals in a living environment we worked closely with Martin Lisec and his team at Mighty Fossils to create a set of detailed computer models of a key set of animals. We have worked with Martin before on the video of a Jurassic sea inhabited by plesiosaurs and other marine animals for our Out of the Deep display. That was very successful, but our idea for First Animals was even more ambitious: to create a unique interactive installation called the Cambrian Diver.

The material focused on the Chengjiang animals from the Cambrian of Yunnan province, China, which provides the most complete record of an early Cambrian marine community, from approximately 518 million years ago. Using fossil evidence of the organisms thought to have lived at the time we selected 12 species that were representative of the diversity of the Chengjiang biota.

The first phase was collecting as many materials as possible to be able to create 3D models. As usual, we started with rough models, where we set basic dimensions, shapes and proportions of body parts. Once approved, we moved to very detailed models for the animations, artworks and textures for less detailed models to be used within the interactive application. – Martin Lisec, Mighty Fossils

Images showing a preliminary 3-D model of the lobopodian Onychodictyon ferox in multiple views, with annotations in yellow highlighting changes suggested by Museum researchers.

To provide two-dimensional templates for Mighty Fossils to work from we scoured the scientific literature for the most recent accurate reconstructions available for each of the species.

The predatory arthropod Amplectobelua symbrachiata is a good example. We drew heavily upon a 2017 paper by Dr Peiyun Cong and colleagues, which included a very detailed reconstruction of the head region. This reconstruction shows that the underside of the head of Amplectobelua consisted of a rod-shaped plate, a mouth made up of two rows of plates, and three pairs of flaps with spiny appendages, all details that are included in our 3D model.

Scientific reconstruction (left) and our 3D model (right) of the arthropod Amplectobelua symbrachiata. Left-hand image modified from Cong et al. (2017).

Colour and texture were another consideration. To inform these we looked at living species that are thought to have similar modes of life today. For Amplectobelua, a free-swimming predator, we examined the colouration of modern marine predators such as sharks. Many sharks have countershading, with a darker upper side of the body and a lighter underside, which acts as camouflage, hiding them from potential prey.

We reconstructed our Amplectobelua model with similar countershading camouflage, with blue and red colouration inspired by the peacock mantis shrimp, a brightly coloured predatory arthropod that lives in the Indian and Pacific oceans.

3-D model of Amplectobelua in angled upper (top) and lower (bottom) views, showing countershading.

The next vital step was establishing how the animals moved and interacted with one another. This is a major challenge because in many cases there are no modern equivalents for these extinct early animals. For Amplectobelua we inferred that the flaps on the sides of the body were used for swimming, with the tail fan helping to stabilize the animal as it moved through the water. This agrees with previous interpretations of swimming in closely related animals such as Anomalocaris.

The models were built and textured by Mighty Fossils using the 3D gaming engine Unity. The video below is an accelerated sequence showing how the elements of the model are layered together.

The finished, animated and annotated Amplectobelua model is shown below, and can be zoomed and rotated. All the models generated by Mighty Fossils for the First Animals exhibition are gathered in a collection on our Sketchfab page.

Once animated models of all 12 species were created we placed them in a realistic marine environment. Study of the rocks preserving the Chengjiang fossils suggests these animals lived in a relatively shallow, well-lit sea, perhaps 50 metres deep and characterised by a flat, muddy seafloor. A continuous shower of organic particles is thought to have filled the water column, as in modern oceans.

Reconstruction of the Cambrian seafloor with ‘marine snow’

Based on present-day marine ecosystems, we infer that the number of immobile suspension feeders would have been much greater than the number of predators. As a result, we included multiple individuals of the suspension feeders Cotyledion, Saetaspongia and Xianguangia, which were tightly grouped together, but only a small number of the active predators Amplectobelua and Onychodictyon.

This scene is now populated with animals, including two predators: Amplectobelua (swimming) and Onychodictyon (centre)

The final step involved setting up a camera and user interface to allow visitors to discover the various animals in our interactive environment. For this we worked with creative digital consultancy Fish in a Bottle to identify eight locations, each focused on a different animal.

As the video above shows, users can navigate between locations by touching an icon on the screen, and when the Cambrian Diver sub arrives at a location information about the animal, its mode of life and its closest living relatives is presented on-screen. A physical joystick allows users a 360-degree rotation to look around the scene, and explore the ancient watery world.

This project was significantly bigger than the Out of the Deep work we had done previously with the Museum, mainly because of the complicated approval procedure needed for 20 individual 3D models. Along with three large illustrations, two animations and the interactive application this was a big workload! Fortunately, we managed to finish the whole project on time for the opening of the exhibition. – Martin Lisec

Abigail Harris - artwork showing reconstruction of Cambrian ocean animal life

Cambrian creation

Abigail Harris - artwork showing reconstruction of Cambrian ocean animal life

by Abigail Harris

Over the past few months our researchers have been working with University of Plymouth illustration student Abigail Harris, who has delved into the weird and wonderful world of some of the earliest animals. Here, Abigail tells us about the process that led to the creation of her Cambrian artwork, inspired by our First Animals exhibition.

I first visited the Museum in April this year when I was given the opportunity to collaborate with scientists as part of a module in my BA in at the University of Plymouth. Things kicked off with a short talk about the Ediacaran and Cambrian geological periods, when Earth’s first animal life started to appear.

I quickly narrowed my interest down to fossils from the Cambrian period which are more complex life forms, more similar to life today. A collection of small fossils from the Chengjiang fossil site in Yunnan province, China was the inspiration for some initial observational drawings.

Abigail Harris - sketches for artwork showing reconstruction of Cambrian ocean animal life
A sketchbook page showing initial sketches and observations of Onychodictyon
Final illustration of Cotyledion

After returning to Plymouth University, I began to develop these initial sketches and observations, continuing to research the Chengjiang material and learning more about the characteristics of some of the creatures preserved as fossils.

I wanted to create an under-the-sea ecology reconstruction showing a diversity of life forms, focusing on Onychodictyon, Cotyledion, Cricocosmia, Luolishania, and Paradiagoniella.

A five-step process was used for each reconstruction. Initially, I would sketch the fossil as I saw it, then I would research the characteristics and features of that animal, making a list of things to include in my drawing. A second drawing would then include all of these characteristics, not just what was initially visible in the fossil.

These rough sketches were then sent to the scientists for feedback, helping me to redraw and paint the illustrations with watercolour, before scanning and digitally editing each painting. Lastly, I created a background and added my illustrations.

Initial under under the sea ecology reconstruction.

Although the reconstructions were not completely finished by the time of my project deadline, I returned to the Museum in July and was given a tour of the First Animals exhibition by Deputy Head of Research Imran Rahman, as well as the opportunity to discuss how to improve my artworks for accuracy.

Another round of sketching and painting led to the final piece, shown at the start of this article, complete with an added digital background of the seafloor, and darkened to reflect the murky world of a Cambrian ocean, 50 metres below the surface.